/***************************************************************************
 *                                GumpItem.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using Server.Network;

namespace Server.Gumps
{
	public class GumpItem : GumpEntry
	{
		private int m_X, m_Y;
		private int m_ItemID;
		private int m_Hue;

		public GumpItem(int x, int y, int itemID) : this(x, y, itemID, 0)
		{
		}

		public GumpItem(int x, int y, int itemID, int hue)
		{
			m_X = x;
			m_Y = y;
			m_ItemID = itemID;
			m_Hue = hue;
		}

		public int X
		{
			get => m_X;
			set => Delta(ref m_X, value);
		}

		public int Y
		{
			get => m_Y;
			set => Delta(ref m_Y, value);
		}

		public int ItemID
		{
			get => m_ItemID;
			set => Delta(ref m_ItemID, value);
		}

		public int Hue
		{
			get => m_Hue;
			set => Delta(ref m_Hue, value);
		}

		public override string Compile()
		{
			if (m_Hue == 0)
				return System.String.Format("{{ tilepic {0} {1} {2} }}", m_X, m_Y, m_ItemID);
			else
				return System.String.Format("{{ tilepichue {0} {1} {2} {3} }}", m_X, m_Y, m_ItemID, m_Hue);
		}

		private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
		private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");

		public override void AppendTo(IGumpWriter disp)
		{
			disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue);
			disp.AppendLayout(m_X);
			disp.AppendLayout(m_Y);
			disp.AppendLayout(m_ItemID);

			if (m_Hue != 0)
				disp.AppendLayout(m_Hue);
		}
	}
}